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Triangle Calculator (right angle, SSS, SAS)

Pick a mode, enter known values, and get all sides, all three angles, area, and perimeter. Validates triangle inequality for SSS mode.

Area
6
Perimeter
12

Sides

a
3
b
4
c
5

Angles

A
36.8699ยฐ
B
53.1301ยฐ
C
90ยฐ

How it works

Three modes for three problems

Right triangle (legs a, b): the most common case. Hypotenuse c = โˆš(aยฒ + bยฒ) by the Pythagorean theorem. Angle A = arctan(a/b), B = arctan(b/a), C = 90ยฐ. Area = (a ร— b) / 2.

Three sides (SSS โ€” Side-Side-Side): when you know all three side lengths. Validate with triangle inequality (longest side < sum of other two). Angles via law of cosines: cos A = (bยฒ + cยฒ โˆ’ aยฒ) / (2bc). Area via Heron's formula: โˆš(s(sโˆ’a)(sโˆ’b)(sโˆ’c)) where s = (a+b+c)/2.

Two sides + included angle (SAS โ€” Side-Angle-Side): when you know two sides and the angle between them. Third side via law of cosines: c = โˆš(aยฒ + bยฒ โˆ’ 2ab cos C). Other angles via law of sines. Area = (1/2) ร— a ร— b ร— sin C.

When to use each mode

Right triangle is the most common in everyday geometry โ€” building a wall corner, calculating a roof rise, finding a TV's diagonal from width and height. The Pythagorean theorem is one of the most-used formulas in construction and design.

SSS shows up in surveying, navigation, and any case where you measure three sides directly. Useful for verifying a triangle's shape from physical measurement.

SAS is for cases where you have two sides meeting at a known angle but the third side is unmeasured or hard to reach. Common in trigonometry classes and trigonometric problem sets.

Practical applications

Construction: roof pitch from rise and run (right triangle). Carpenter's 'rule of three': a 3-4-5 triangle has a perfect right angle, no protractor needed.

Navigation: triangulation uses SSS or SAS to find your position from three known landmarks. The same math powers GPS (with relativistic corrections).

Computer graphics: every 3D model is decomposed into triangles. The triangle area formula appears in shader code computing surface lighting.

Astronomy: parallax distance measurements use SSS principles. The sun-Earth-star angle gives the star's distance via simple trig.

Frequently asked questions

โ€บWhat's the triangle inequality?

For three lengths to form a triangle, the sum of any two must exceed the third. So 3, 4, 5 is valid (3+4=7 > 5); 1, 2, 5 is not (1+2=3 < 5). The calculator catches this in SSS mode.

โ€บHow accurate is this?

Floating-point precision (~15-17 significant digits). For typical inputs the error is much smaller than measurement error in the real world.

โ€บCan angles be in radians?

Not yet โ€” we use degrees throughout. Convert via radians ร— 180/ฯ€ if needed, or use our angle converter.

โ€บWhat if my triangle has obtuse angle?

All modes handle obtuse triangles correctly. Make sure for SAS that the included angle is between 0ยฐ and 180ยฐ exclusive.

โ€บWhy doesn't this work for all 'two sides and an angle'?

We support SAS (the angle BETWEEN two sides). The ambiguous case (SSA โ€” angle, then two sides where one is opposite the angle) sometimes has 0, 1, or 2 valid triangles. SSS and SAS are unambiguous.

โ€บCan I solve obtuse 3-4-5 type problems?

3-4-5 is a right triangle. For obtuse, try 4-5-7 in SSS mode โ€” the largest angle is over 90ยฐ.

โ€บHow do I find side from angles only?

You can't โ€” angles alone determine shape but not size. You need at least one side. Two angles + one side is enough (third angle = 180 โˆ’ sum of two).

โ€บDoes the data leave my browser?

No. Calculation runs locally; nothing is sent to a server.

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